PUBG Mobile Mastery

PUBG Mobile Mastery

From Mod to Phenomenon : The Rise and Evolution of PUBG

Player Unknown’s Battlegrounds, commonly known as PUBG, has become a household name in the gaming world. This battle royale game took the industry by storm, revolutionizing multiplayer gaming and inspiring a new genre that has since dominated the market. In this blog post, we’ll explore the origins, impact, and ongoing legacy of PUBG

The Birth of a Genre

PUBG’s story begins with Brendan Greene, an Irish photographer and web designer who, under the pseudonym “Player Unknown,” created a mod for the military simulation game ARMA 2. This mod, inspired by the Japanese film “Battle Royale,” laid the groundwork for what would eventually become PUBG (Greene, 2017). The concept was simple yet captivating: drop 100 players onto an island, have them scavenge for weapons and resources, and fight to be the last person or team standing.

Greene’s mod caught the attention of Sony Online Entertainment (now Daybreak Game Company), who hired him to consult on H1Z1, an early battle royale game. This experience further refined Greene’s vision for the genre (Makuch, 2017).

PUBG Takes Flight

In 2016, South Korean game company Bluehole (now KRAFTON) approached Greene to develop a standalone battle royale game. This collaboration resulted in the early access release of Player Unknown’s Battlegrounds on Steam in March 2017 (PUBG Corporation, 2018).

The game’s popularity exploded almost overnight. Within just three days of its early access release, PUBG had sold over a million copies (Castello, 2017). By the end of 2017, it had broken the record for peak concurrent players on Steam, with over 3 million players simultaneously in-game (Tassi, 2018).

The PUBG Formula

What made PUBG so appealing? Several factors contributed to its success:

  1. Intense, High-Stakes Gameplay: The shrinking play area, known as the “blue zone,” forces players into increasingly tighter spaces, ramping up the tension as the match progresses.
  2. Varied Strategies: Players can choose to be aggressive hunters or cautious survivors, adapting their playstyle to the situation.
  3. Realistic Graphics and Gunplay: PUBG’s more grounded approach to visuals and weapon mechanics set it apart from more arcade-style shooters.
  4. Social Experience: The game’s squad mode encouraged teamwork and communication, making it a hit among friends and streamers alike.
  5. Regular Updates: Frequent content drops, including new maps, weapons, and features, kept the game fresh and exciting.

Cultural Impact

PUBG’s influence extended far beyond the gaming world. The game’s popularity in countries like China and India led to concerns about addiction, with some regions even implementing bans or restrictions on playtime (Jiang, 2019). In India, PUBG Mobile became so popular that it sparked debates about its impact on students’ academic performance (Choudhury, 2019).

The game also had a significant impact on streaming platforms like Twitch and YouTube Gaming. PUBG’s intense moments and unpredictable gameplay made it perfect for content creators, helping to launch or boost the careers of numerous streamers (Taylor, 2018).

The Battle Royale Boom

PUBG’s success didn’t go unnoticed by other game developers. Soon, a flood of battle royale games hit the market, each putting their own spin on the formula. Notable entries include:

  • Fortnite: Epic Games’ colorful, building-focused take on the genre became a cultural phenomenon in its own right (Goslin, 2018).
  • Apex Legends: Respawn Entertainment’s hero-based battle royale brought character abilities and fast-paced movement to the genre (Webster, 2019).
  • Call of Duty: Warzone: Activision’s free-to-play entry combined the battle royale format with the popular Call of Duty franchise (Yin-Poole, 2020).

While these games often surpassed the game in player count, they all owed a debt to the groundwork laid by Greene and his team.

Evolution and Adaptation

As competition in the battle royale space intensified, PUBG Corporation (later rebranded as KRAFTON) worked to keep the game relevant. Some key developments included:

  1. PUBG Mobile: Launched in 2018, this mobile version of the game brought the game experience to smartphones, reaching an even wider audience (PUBG Mobile, 2018).
  2. New Maps and Modes: The addition of diverse environments like the desert map Miramar and the compact Sanhok, along with alternative game modes, helped maintain player interest.
  3. PUBG: New State: A futuristic take on the game formula, set in the year 2051, aimed to push the boundaries of mobile gaming technology (KRAFTON, 2021).
  4. Free-to-Play Transition: In January 2022, PUBG: Battlegrounds transitioned to a free-to-play model on all platforms, lowering the barrier to entry for new players (Pearson, 2022).

Challenges and Controversies

Despite its success, PUBG faced its share of challenges:

  1. Technical Issues: Early versions of the game were plagued by performance problems and bugs, leading to player frustration (Grayson, 2017).
  2. Cheating: The prevalence of cheaters, especially in the game’s early days, threatened to undermine the fairness of matches (Lahti, 2018).
  3. Loot Boxes: The inclusion of paid loot boxes containing cosmetic items sparked debates about gambling in video games (Orland, 2018).
  4. Legal Disputes: PUBG Corporation filed lawsuits against several companies, including Epic Games, alleging copyright infringement (Kim, 2018). These suits were later dropped, but they highlighted the complex legal landscape surrounding game mechanics and genres.

The Legacy of PUBG

As we look back on PUBG’s journey, its impact on the gaming industry is undeniable. The game:

  1. Popularized the battle royale genre, inspiring countless imitators and innovators.
  2. Demonstrated the potential of the games-as-a-service model, with continuous updates and seasons keeping players engaged.
  3. Helped propel game streaming into the mainstream, creating new opportunities for content creators.
  4. Pushed the boundaries of multiplayer game design, challenging developers to create ever-larger and more complex online experiences.

The Future of PUBG and Battle Royale

As PUBG approaches its seventh year, questions arise about the future of both the game and the genre it popularized. While battle royale games remain popular, there are signs of market saturation and player fatigue (Asarch, 2021).

To stay relevant, the game continues to evolve. The introduction of features like the ability to call back fallen teammates and the implementation of bots to help new players have shown KRAFTON’s willingness to adapt (Chalk, 2020). The company has also expanded the PUBG universe with new games like the horror title “The Callisto Protocol,” set in the same universe but with entirely different gameplay (Fingas, 2020).

Conclusion

Player Unknown’s Battlegrounds may no longer dominate headlines as it once did, but its influence on the gaming industry is indelible. From its humble beginnings as a mod to its status as a global phenomenon, PUBG has left an unmistakable mark on video game history. As the battle royale genre continues to evolve and new gaming trends emerge, the games legacy as the game that started it all remains secure.

Whether you’re a longtime fan or a newcomer to the battlegrounds, the thrill of parachuting onto an island, scrambling for weapons, and fighting to be the last one standing continues to resonate with millions of players worldwide. In the ever-changing landscape of online gaming, the game stands as a testament to the power of innovative game design and the enduring appeal of a simple, compelling concept executed well.

Written by : Farokh Shabbir

References

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Castello, J. (2017). PlayerUnknown’s Battlegrounds has sold 1m copies in 16 days. Rock Paper Shotgun. https://www.rockpapershotgun.com/playerunknowns-battlegrounds-has-sold-1m-copies-in-16-days

Chalk, A. (2020). PUBG is getting bots to help new players get up to speed. PC Gamer. https://www.pcgamer.com/pubg-is-getting-bots-to-help-new-players-get-up-to-speed/

Choudhury, S. R. (2019). India is reportedly considering a ban on popular video game PUBG. CNBC. https://www.cnbc.com/2019/03/20/india-pubg-ban-gujarat-arrests-students-for-playing-game.html

Fingas, J. (2020). ‘PUBG’ creator’s virtual human company is making a game. Engadget. https://www.engadget.com/pubg-creator-virtual-human-company-game-193021659.html

Goslin, A. (2018). How Fortnite became the biggest game in the world. Polygon. https://www.polygon.com/2018/3/20/17142334/fortnite-battle-royale-how-it-became-popular-free-to-play

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Greene, B. (2017). PlayerUnknown: A Name You’ll Know. PlayerUnknown’s Battlegrounds. https://www.pubg.com/2017/09/22/playerunknown-a-name-youll-know/

Jiang, S. (2019). Chinese students are using PUBG to find study buddies. Abacus. https://www.scmp.com/abacus/culture/article/3007276/chinese-students-are-using-pubg-find-study-buddies

Kim, S. (2018). ‘PUBG’ Creator Sues Epic Games for Copyright Infringement. Bloomberg. https://www.bloomberg.com/news/articles/2018-05-29/pubg-creator-sues-epic-games-for-copyright-infringement

KRAFTON. (2021). PUBG: NEW STATE. https://newstate.pubg.com/

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Makuch, E. (2017). PUBG Creator Brendan Greene Talks About The Game’s Origins. GameSpot. https://www.gamespot.com/articles/pubg-creator-brendan-greene-talks-about-the-games-/1100-6449412/

Orland, K. (2018). Loot boxes in games are gambling and should be banned for kids, say UK MPs. Ars Technica. https://arstechnica.com/gaming/2018/12/uk-parliament-committee-says-loot-boxes-should-be-regulated-as-gambling/

Pearson, C. (2022). PUBG: Battlegrounds goes free-to-play today. Rock Paper Shotgun. https://www.rockpapershotgun.com/pubg-battlegrounds-goes-free-to-play-today

PUBG Corporation. (2018). PUBG – About. PlayerUnknown’s Battlegrounds. https://www.pubg.com/en-us/about/

PUBG Mobile. (2018). PUBG MOBILE. https://www.pubgmobile.com/en-US/

Tassi, P. (2018). ‘PUBG’ Hits 3 Million Concurrent Players, But Twitch Viewership Is Still Slipping. Forbes. https://www.forbes.com/sites/insertcoin/2018/01/02/pubg-hits-3-million-concurrent-players-but-twitch-viewership-is-still-slipping/

Taylor, H. (2018). How Twitch is turning “always be streaming” into a career with zero balance. GamesIndustry.biz. https://www.gamesindustry.biz/articles/2018-01-09-how-twitch-is-turning-always-be-streaming-into-a-career-with-zero-balance

Webster, A. (2019). Apex Legends, the Titanfall battle royale game, is the anti-Fortnite. The Verge. https://www.theverge.com/2019/2/4/18211246/apex-legends-titanfall-battle-royale-respawn-free-to-play

Yin-Poole, W. (2020). Call of Duty: Warzone hits 30 million players in 10 days. Eurogamer. https://www.eurogamer.net/articles/2020-03-20-call-of-duty-warzone-hits-30-million-players-in-10-days

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